Ethical issues with Lumosity and other Direct-to-Consumer Brain Training
Games by NEW Leader, Dr. Karen Rommelfanger and her graduate student Ryan Purcell.
Article is open access here for the next 50 days until June 11, 2015.
“Internet brain training programs, where consumers serve as both subjects and funders of the research, represent the closest engagement many individuals have with neuroscience. Safeguards are needed to protect participants’ privacy and the evolving scientific enterprise of big data.”